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Angry Tanks

UI & Geometry Engineer

JavaJavaFXJBox2DComputational Geometry
Angry Tanks

Overview

A 2D physics-based artillery game featuring real-time destructible terrain. Uses an ear clipping algorithm to dynamically triangulate and rebuild map polygons during gameplay.

Highlight

Custom SVG loader and real-time terrain deformation engine.

Full case study coming soon.

A detailed breakdown of the architecture, technical decisions, and lessons learned will be published here.

© Fabio Di Nota 2023